Featured / Case
video / local-file
AI Development Simulation
Built low-code UGC editor capabilities to speed up gameplay prototype production.
Featured
Featured / Case
video / local-file
Built low-code UGC editor capabilities to speed up gameplay prototype production.
Featured / Case
video / local-file
Rapidly assembled a gameplay flow to validate the chain from spec generation to MCP-based asset mapping.
Featured / Case
video / local-file
Adjusts diplomatic and military strategy through environmental awareness and agent interaction to create differentiated play.
Featured / Case
document / local-file
A system breakdown of Hades that organizes loops, progression, rewards, and decision feedback into a document-oriented featured project.
Archive
Archive / Case
video / bilibili
A public demo from the Autogame period, centered on real-time AI character production, tools, and gameplay implementation.
Archive / Case
video / bilibili
A public demo around multi-agent interaction, town-scale spatial awareness, and sustained dialogue, emphasizing in-world behavior over time.
Archive / Case
video / local-file
A codex-style demo that organizes character information and system entry points, showing information architecture and support for worldbuilding.
Archive / Case
video / local-file
A map-based piece that visualizes faction relationships and supplements the broader world structure behind the systems work.
Archive / Case
video / local-file
A timeline-oriented codex piece that emphasizes information structure and the ability to organize narrative progression.