Liu Xin

Gameplay / Technical Design

Profile summary

I stay sensitive to games as a medium, keep up with large-model advances, and stay curious about emerging technology. I care about indie games, content-driven anime-style projects, and AI gameplay, with hands-on experience in game jams and engineering AI into game production.

Focus areas include AI-driven gameplay design, production-ready AI workflows, and practical AI applications across different game genres.

Recent experience

NetEase Games, Wanmin Changge

2025-12 - 至今

Designed codex systems and shipped AI applications into production.

Tencent START Product Center

2025-08 - 2025-12

Handled external relationship building and AI automation efficiency work.

Methods and tools

Gameplay systemsTechnical designInteraction flowInformation architectureComfyUI
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